![]() ![]() I read the WidePSX manual but i can't come up with a solution.Īs the manual says, WidePSX synchronization can make PSX simulator nervous and indeed in my PSX it causes several aircraft bouncing, the FO saying "60kts" frequently and aircraft sinking below the ground. Hi everyone, i've got an issue with widePSX. It will enable the wing flex on equipped flight models which can lead to wing tips lights wrong positioning during flight when using some flight models When using MSFS and this checkbox is selected, WidePSX will send the true TAS to the Scenery Generator, and by consequence to VATSIM instead of a fixed zero TAS. V.2.5.6/003 Update 2.5.5/004 Modified : New checkbox "Send True TAS to VATSIM" added in the TrafficRadioXPNDR Tab. V.2.5.6/002 Default aircraft height when using MSFS changed to 13.0 To prevent issues, the 4 starters status are now only updated prior the Scenery Generator Bridge connection, for the algorithm to know the INITIAL status of the starters only. V.2.5.6/001 When using MSFS, the engine 1 starter is forced indefinitely ON by MSFS after loading the aircraft on a runway, leading to engine 1 synchronization issues when connecting the Scenery Generator Bridge. ![]() The new trial version is available here : Registered users received an email with the download link. WidePSX version 2.5.6 update is available. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
May 2023
Categories |